Tol Gases Limited (TOL.tz) listed on the Dar es Salaam Stock Exchange under the Energy sector has released it’s 2010 abridged results.For more information about Tol Gases Limited (TOL.tz) reports, abridged reports, interim earnings results and earnings presentations, visit the Tol Gases Limited (TOL.tz) company page on AfricanFinancials.Document: Tol Gases Limited (TOL.tz) 2010 abridged results.Company ProfileTol Gases Limited produces and distributes gases for the industrial and medical segment in Tanzania. Known as Tanzania Oxygen, the company provides oxygen, compressed air, carbon dioxide, inert, hydrogen, nitrogen, ammonia, argon, nitrous oxide, helium and acetylene gases. It also provides medical consumables and pipeline installation services. The company was founded in 1950 as a branch of African Oxygen and Acetylene Company, and then became a branch of East African Oxygen Limited of Kenya which was part of the BOC Gases Group. It was wholly-owned by the government of Tanzania between 1986 and 1994, and thereafter privatised and listed on the Dar es Salaam Stock Exchange. Tol Gases Limited is listed on the Dar es Salaam Stock Exchange
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mainstream society does not recognize, leading to this one hundred million gold mine to be mined
Abstract: many people know gaming or because live gaming hot, but in the gaming behind Chinese hundreds of millions, billions of users worldwide, is to create a business empire
China football long-term development plan 2016 – 2050", the number of the whole society often participate in football not more than 50 million people watched, planning is expected in the future China football market space at 800 billion yuan. Obviously, from sports number conversion revenue, gaming is now highly inefficient, although they can not be generalized, but from three times the user scale contrast, the gaming market in Chinese billion or more is normal.
is the former national team, the latter is the folk occupation corps, visible E-sports development momentum in China rapidly, both the free competition of the occupation corps, is also recognized by the state of the national team, although electronic games now in the emotional identity and social awareness, there is great difference than other sports, but no one can deny that this is a big gold, and a gold to be developed.
in August this year, iResearch released the "report" on the 2016 China electronic sports industry and the game live, display China gaming users reached 170 million overall in 2016, 2015 the end of the tour gaming market size of 26 billion 900 million yuan, in 2016 is expected to exceed 30 billion yuan. The gaming game is still the main part of income accounted for more than 91.5%, gaming derivatives accounted for less than 7.4%, tournament revenues accounted for only 1.1%.
now China gaming development not mature, showing a large number of participants, revenue channels rarely embarrassment. I think the main reason for this situation is four aspects:
first, the mainstream social recognition, gaming user consumption ability. The controversy caused by Yang Yongxin’s "addiction" can be seen as "big >"
According to the "
report shows that despite the game itself and its derivative income, income is very small compared to the traditional sports, football, basketball sports two big brother income composition, China gaming is still in the learning stage.
recently, E-sports Eighth World Conference will be held in Indonesia, Jakarta, 11 Chinese national E-sports team athletes will participate in the "CS:GO" Counter Strike: Global offensive "hero alliance" non occupation player "and" hearthstone legend three events. At the same time as the United States, organized by the "hero alliance" game development company Riot Games’s "2016 League World Finals" are also hot, from China, three EDG, RNG, IM occupation corps, is toward the final sprint champion.